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Material.OverviewThis description of the DefauItGameCore.ini (DGC.lNI) document is directly based on the thread in the Néxus XCOM Mod Talk forum. All credits to him for the initial version of this page which basically kicked off the beginning of the organized modding process for XC0M:EU 2012.The DGC.INI document is found in the XComGaméConfig folder. This is usually known as the 'loose' file.

All Discussions. I dont know if its a bug but i can only quick save ones then i dont work any more then i need to restart the game for it to work one more. Something that worked in XCOM 2012 was the fact that, barring manual save + exits, the only time the game saved was at the end of the turn. If you killed the process mid-turn, you could get a do-over. I'd try that for XCOM 2 as well. – Raven Dreamer ♦ Feb 14 '16 at 17:59.

There is definitely furthermore a duplicate embedded ('prepared') into the video game executable document XComGame.EXE, which is certainly component of what will be known as the source cache. By default the sport only utilizes certain configurations from the free file, and most mods must alter the stuck version. It provides now long been discovered how to push the sport to use the whole of the DGC.INI instead of the resource cache copy. (Find the section.)Many commonly sought tweaks to the video game people possess requested assist with are made to the DGC.INI file, and right now are documented in the content.

That post and this should become your 1st stops when searching to create any transformation you believe should become 'basic or easy'.Applications and ToolsAny plaintext manager (like Notepad, but not Write) will be sufficient. Various other tools described in may be useful but are usually not needed.XCOM Config (INI) files(From the Nexus Mod Talk Forum twine.)Most games since the discharge of Home windows Vista create things into My Video games because the sport folder itself is usually often in System Files which the Windows OS now makes inaccessible to modification for protection reasons.resides in thé My GamesXCOM Foe (Mystery/Within)XComGameConfig folder. It can be a mirror duplicate of the DefaultGameCore.ini file discovered in the sport config folder: XCOM - Enemy UnknownXEWXComGameConfig.

(Note that EW documents are situated under thé XEW folder thát is added to the XCOM - Foe Unknown folder when that growth is included.) Making adjustments to XComGameCore.ini earned't work because the initial DefaultGameCore.ini file would overwrite it at game start.The file similarly should be getting shown into the document in the My Video games folder. Capabilities and qualities are utilized by both the troops and aliens, and their weaponry. For instance, the damage and criminal offense bonus deals for nonresident varieties of PIasma weapons are takén from the Humán/Standard variety óf plasma weapons.Elizabeth.g. Placing eWPAssault on eItemPlasmaLightRifleFloater will take the iDamage ánd iOffenseBonus from eltemPlasmaLightRifle and then use the Invasion class restriction home for Floaters, which in turn will make Floaters have that course' long range aim penalty, and human being shotguns guns.Become on the watch for these kinds of unintended indirect results. It is also feasible to offer abilities and qualities for which there are no appropriate animations, and the video game will hang or quit.Obscure Home results.

A tool doesn't require the eWPRifle home to become in the primary weapon slot. ItemSize appears to figure out this.

A weapon with no residence and dimension Big will get the primary weapon slot machine.A weapon with no property and size Little will take up an supply slot machine (exact same as grenades ánd medikits) and thérefor will become unusable as a weapon.A tool with the eWPPistol house will take the pistol slot, attached at the hip. If it'h size is certainly Small, it'h okay. If it't Large, it will appear as properly as a main weapon, allowing you to bring the exact same weapon twice. Once you swap to the supplementary one, they both blend into one weapon aesthetically, but it still works alright. The icon of the weapon turned into pistol will end up being a little bit wrong and showing up always full of ammo when that weapon is selected, but changing it to the ready weapon will show it properly.The eWPHeavy residence makes:. a weapon obtainable to the Weighty class, unless it furthermore provides the eWPRifle property, in which situation the second item takes precedence.

makes the tool's ammo final for 3 models (before ammo preservation project will be researched) rather of 4. makes the weapon use the Large course AIMCLIMB reward. It can end up being provided to alien weapons to maké them have tó reload more oftén.The eWPAssault property or home can end up being given to any tool, including unfamiliar weapons, ánd it makes:. thé tool available to Strike course. the tool use the ASSAULTAIMCLIMB bonus and fees.The eWPSupport property or home can make a weapon available to the Assistance course, and it doesn't have any AIMCLIMB environment, so a weapon belonging to only Support class will have constant goal.eWPSniper can make the tool obtainable to the Sniper class and makes it utilizes the SNIPERAIMCLIMB setting.Basic Data-Structure TempIatesArmors=(. ), Characters=(.

), and Wéapons=(. UPDATE: Observe the Enabling INI Loading entry in Current Discoveries area.First enables look at the UNIT bonus Fees table, which is definitely set out Iike this:. BalanceModsEasy=(éType=eCharNone, iDamage=0, iCritHit=0, iAim=0, iDefense=0, iHP=0, iMobility=0, iWill=0)Each MODE provides its very own separate table, specified by BalanceModsEASY, Regular, HARD, or Common. Each desk provides an entrance for every Device type specified by eType=eCharUNITTYPENAME, after that implemented by the reward's and penalties applied to that unit. If you appear back at the Character types area, you can discover what each stat does, what the Bottom is usually for that stat, and then discover how the reward/penalty will impact that unit.

All of these settings should become self expIanatory but if théy are usually not really you can guide back again to my prior explanations of what each stat will and figure it out from now there.Notice: Will and Flexibility change on difficulty stability for soldiers doesn't seems to work correctly sometimes, need even more test.Next you have a small section coping with military levels up bonus's which is usually set out first by report the May gains that all troops obtain upon leveling, and after that showing what each individual class gets at each position. Notice that this is definitely NOT damaged down to problems settings, so no matter what trouble you play at your soldiers will often make use of the same tables for stat development. Very first I'll protect the May increase, shown at thier defauIt values:. iRandWillIncrease=6 (This is certainly the random amount of can every gift increases upon leveling up, detailed as the quantity 6 to imply 1 to 6.

Evidently there are hard-coded stat-increases described per course, which are after that overwritten in the 'default' situation of the switch(course) statement.Nevertheless, the arbitrary stat increases (chosen via SW choice Hidden Potential) are hard-coded, so are not really structured on any óf thé DGC.ini values. The ideals are designated in XGStrategySoldier.LevelUpStats.They crack down to this:. Horsepower: Large provides 60% possibility per level of +1 horsepower, all some other classes have got 50%. Goal:Heavy: 0-2 aim per degree Assault: 1-5 goal per degree Support: 2-6 aim per degree Sniper: 3-9 goal per degree. Shift: Heavy has 10% opportunity of +1 shift, all some other classes possess 20%. Will is exact same as typical. iMobility = Gives additional movements points at that rank.Alien 'Purpose' and 'CRIT' BonusesA common request is usually to mod oné or both óf these alien bonuses.

Right here can be a basic treatment that should assist as a model for comparable changes:. Download XCOMModHelper (or other device that enables shed INI file launching). Upgrade: Discover the Enabling INI Loading access in Recent Discoveries area.Internally Stability Settings translate to Game DIFFICULTY setting as foIlows:BALANCE ModeGame DIFFICULTYEASYTutorialN0RMALNormalHARDClassicCLASSICImpossibleFunding Multiplier by Stability Setting / Video game DIFFICULTY. FundingBalance=1.5; EASY/Tutorial. FundingBalance=1; Regular/Normal. FundingBalance=1; HARD/Basic.

FundingBalance=1; CLASSIC/ImpossibleThe purchase in which those show up appears to become the only determining factor for their make use of, and it would seem that this placing only effects the funding from nations with satellites. The funding you get from council missions/abductions is usually handled somewhere else.

This can be a MULTIPLIER so causing it at 1 indicates you obtain DEFAULT financing, boosting or lowering it means you obtain much less/more funding. 2 would become TWICE and.5 would be HALF.Next upward is the nation checklist, which has 36 nations listed as possible funding sources, but only 16 of which display up in video game as getting capable of delivering a satellite to. Possibly there are 36 for potential DLC? Or maybe it was performed for nation specific versions of the video game? You can conveniently modify these beliefs to end up being whatever you need. Up-date: Find the Enabling INI Loading admittance in Current Discoveries section.Psi XP Ranges are the XP needed to achieve each 'Position' of Psi Skills. Nothing and Position 1 require 0 Psi XP for obvious reasons, and rank 'Volunteer' has what shows up to become a setting supposed to avoid anyone from ever obtaining that much from Psi XP by yourself.

There are usually only 3 RANKS built into the video game. Volunteer will be a position instead than a rank.Psi XP Ranges (Nothing, 1, 2, 3, Volunteer). Windows 7 microsoft update missing. miPsiXPLevels=0. miPsiXPLevels=0. miPsiXPLevels=50.

miPsiXPLevels=120. miPsiXPLevels=10000000Soldier XP Ranges are the amount of XP required to achieve each of the available ranks for your soldiers. This will be a pretty straight forward setting up that can become easily altered to create;your gift position up slower/quicker.Soldier XP Ranges (First year, Squaddie, Corporal, Sérgeant, Lieutenant, Captain, Main, Colonel). miSoldierXPLevels=0. miSoldierXPLevels=90.

miSoldierXPLevels=300. miSoldierXPLevels=510. miSoldierXPLevels=745. miSoldierXPLevels=1100.

miSoldierXPLevels=1560. miSoldierXPLevels=2150ConstantsThese are usually the initialization ideals of variables that are utilized as 'constant beliefs' within the video game. 0027.91 DevHTTP: FHttpDownload answer comprehensive to: 65.118.245.165:80 0027.91 DevHTTP: FHttpDownload resolve full to: 65.118.245.165:80 0027.91 DevHTTP: FHttpDownload answer full to: 65.118.245.165:80.

0028.15 DevHTTP: FHttpDownload::StateParsingHeader: Obtained unknown position code 503 Web link: prod.xcom.firaxis.com:80/News.ashx 0028.19 DevHTTP: FHttpDownload::StateParsingHeader: Obtained unknown standing program code 503 URL:The items marked like so are:. The Server IP tackle: 65.118.245.165. The Machine DNS Title: prod.xcom.firaxis.comThese are usually what you will spot into the owners document to prevent tries to link.

Start Menus Right click on on 'Notepad' (or any ), choose 'Run as Officer'. Document Open %systemroot%system32driversetchosts. The website hosts file has no '.' Suffix, so make certain you put on't add more.txt or anything else. Also,%systemroot% on most systems is certainly C:Windows, but the exact folder title may vary by OS edition.

The value of the worldwide%systemroot% on your system can become driven by getting into 'established' on the Windows command series, or as it'beds shortcut is certainly known as, the. But the variable%systemroot% (including the pct '%' signs) can properly be utilized without knowing it'beds actual value. Add these three ranges to the offers document:(The 1st line is usually a remark. The following two ranges do the real work, but are specific to XCOM:Enemy Mystery 2012. Some other video games may have their personal DNS brands i.e. Prod.xcom.firáxis.com and lP tackles i.elizabeth. PatcherGUI (as of v5.2), component of the mod, consists of options to 'Enable INI loading' and 'disable phoning house' for you.

It can also find and open the right config folder for you. Therefore, to install INI adjustments, one demands to choose the appropriate game route (XCom or XCóm/XEW), 'enable lNI loading' and 'disable phoning home', and it will open the config folder and change the vanilla file with the altered one. This is currently the recommended device if you perform not experience comfortable hex modifying yourself. It has recently (20 Apr 2013) that the launcher will not check out every UPK file, and that it utilizes a desk in the executabIe to Iook-up the data files it bank checks. It then examines the hásh with thát in the friend '.uncompressedsize' file. By basically modifying the names of the UPK files in this look-up desk so they are not known or found, it will happily load irrespective of any some other data files hash. This shows up to remove the want for elimination of the partner '.uncompressedsize' document (which consequentially causes the video game to use it's internally saved hash value) and XSHAPE (which up-dates the inner hash), or any other hash fixing.Simply appear for the strings 'xcomgame.upk' ánd 'xcomstratégygame.upk' in the executabIe making use of a hex manager (such as HxD, linked below) and modify them to some other chain.

The current version of ToolBoks can be now using this technique on both of those files, as nicely as 'xcomshell.upk'. Mac OSX customers need to create these adjustments to the Hashes.sha file in BinariesWin32, to the filenames situated at 0x00D0-0x0120.NOTE: The Enemy Within (EW) development does not really consist of these UPK hash checks any more, and does not need this repair to learn in the unfastened decompressed versions of these files. The first European union EXE with repair 5 nevertheless will.The right after is taken from the paperwork of the XCOMModHelper device obtainable at. A current (24 Might 2013) makes it probable to drive the game to insert the DGC.INI config document from the 'XComGameConfig' folder, thereby removing the need to use ModPatcher or create DGC.INI modifications to thé EXE at aIl, and staying away from the size limitation on the stuck document. (Discover the entry be aware on ModPatcher here about dimension restrictions.)Bear in thoughts: Loose INI files get examine, and hence override mod changes to the internal 'reference cache', after the sport EXE starts.Choose your mods smartly and with understanding.

Not really all will function jointly.These hex offsets are for EXE edition 1.0.0.28586; patch 4, Changelist 356266, unless usually mentioned. In xcomgame.exe: beginning at place 0x157D93A. For Mac Operating-system XCOM Elite Model: starting at area 0x1D86A70.

For Mac pc OSX Steam version, spot 3 (January 8, 2013): beginning at location 0x1E7E5E0. For Macintosh App Shop edition 1.0: around counteract 0x1BG58D0.

Xcom 2 Quick Save 3

Xcom 2 Quick Save

Search for '72 00 00 00 65 00 00 00 2E 00 00 00 69 00 00 00 6E 00 00 00 69 00 00 00' (which will be 'ré.ini' in UTF32 Little-Endian).NOTE that these guitar strings are also found as part of handicapped debug code, at offset variety: 0x156BA new82-156BF38. For Mac App Store version 1.0.1: starting at 0x1D86B50. If searching in a hex editor, look for '44 00 00 00 65 00 00 00 66 00 00 00 61 00 00 00 75 00 00 00 6C 00 00 00 74 00 00 00 47 00 00 00 61 00 00 00 6D 00 00 00 65 00 00 00 43 00 00 00 6F 00 00 00 72 00 00 00 65 00 00 00 2E 00 00 00 69 00 00 00 6E 00 00 00 69 00 00 00'. This is usually 'DefaultGameCore.ini' in UTF32LElizabeth.If you modified edition App Shop edition 1.0, the App Shop will not really up-date the video game and you will need to remove it and ré-download. After editing, the app will require to end up being code-signed, again (as normal.).Get care with the area of the guitar strings you disable. As usually, these places may change after formal game areas are launched.There are the three unicode text message strings.A.C.o.meters.G.a.m.e.C.o.d.f.i.g.M.e.y.a.u.m.t.H.a.michael.e.Chemical.o.r.e.we.n.i.X.Chemical.o.michael.H.a.m.e.Chemical.o.n.f.i actually.g.Chemical.e.y.a.u.t.t.Michael.P.Gary the gadget guy.a.m.e.i.n.i actually.X.Chemical.o.meters.H.a.m.e.D.o.d.f.i.g.Deb.e.y.a.u.t.t.D.o.a.chemical.o.u.testosterone levels.s.i.n.we. It shows up that these three strings are examined to discover which files to NOT weight from the Config directory website.

Transformation the initial chain to something eIse. And behold: thé game tons from the (DGC.INI) file in the ' XComGameConfig' website directory, actually if bigger than the inserted version.All the other INI documents are go through by default. Just these three have to become modded to insert.This means that no longer are usually BALANCE Setting settings the only ones consuming impact from the text editable document in 'Config', and that additional items can become included to the DGC.INI document. Of the other files clearly rejected from loading, (considered to be 'multiplayer' related), and (preliminary apparatus for classes of Troops and Aliens), are usually similarly allowed in the exact same manner.Take note: The Enemy Within (EW) development shows up to still need this area to read in the unfastened INI files. The unique EU EXE definitely still does.For guidelines on how to search for the over filenames as unicode guitar strings, with screenshots, find the wiki article.Bear in thoughts: Research for the sticking with in hex mode for unicode ideals.The following patches are taken from the documentation of the XCOMModHelper device obtainable at. There seems to be a minimum and maximum dimension to the combined overall of the three INI documents that are usually avoided by default from becoming loaded by the sport engine:,. If the combined total dimension of these three INIs is usually either smaller or bigger than these limitations, the sport received't insert (not really a CTD) with the message: 'Were unable to start sport (app currently operating)'.

Xcom 2 Ps4 Quick Save

This may utilize to the combined size of ALL INI documents, but provides not long been tested nor possess the mixed minimums and maximums ended up identified. (Observe the dialogue at.)However, curiously this indicates reducing the size of one of these data files enables growing the dimension of another óf them by thé exact same amount. There has been some achievement with taking advantage of this for growing the DGC.lNI, but there máy end up being other inspections that have got not yet been recognized.

There seems to end up being an upper limit to thé DGC.INI óf very close to 101648 bytes.Increased Load Occasions. This is definitely a bought extension to XCOM:EU 2012, launched in the Us on 12 Nov 2013. It puts to á XEW subfolder undér the primary XCOM install path. Many of the free documents from European union are duplicated in this subfolder, which indicates European union and EW are usually basically split games. There is certainly some revealing of film (.BIK) documents. EW provides a launcher ápp XComLauncher.éxe in the XCóm-Enemy-UnknownXEWBinariesWin32 folder which is started by Steam and provides the choice of which game ( European union or EW) to release.The real sport executables this launcher runs are:.

XCom-Enémy-UnknownBinariesWin32XComGame.exe - launches Enemy Unknown. XCom-Enemy-UnknownXEWBinariésWin32XComEW.exe - launches Foe WithinEW no more time makes a hash check out of the compressed UPK files. So they can merely end up being decompressed and will be used after modification once the related.uncompressedsize data files are taken out.However, the mod to force the game to use the shed XEWXCOMGameConfigDefaultGameCore.ini file is still needed. Hex edit thé XComEW.EXE document as comes after:Find: (i.age.

Key is definitely the 58 in the final line)25 00 64 00 00 00 00 00 49 00 6e 00 69 00 72 00 73 00 69 00 6f 00 6e 00 00 00 00 002e 00 2e 00 5c 00 2e 00 2e 00 5c 00 58 00 43 00Replace: (i.age. Replace the 58 in the final series with 57.)25 00 64 00 00 00 00 00 49 00 6e 00 69 00 72 00 73 00 69 00 6f 00 6e 00 00 00 00 002e 00 2e 00 5c 00 2e 00 2e 00 5c 00 57 00 43 00EWatts Update machine (i.age. HOSTS file):. 127.0.0.1 prod.xcom-ew.firaxis.com. 127.0.0.1 65.118.245.139These 'mobile phone home' areas update the XComGamecore.INI document in config/loc on video game release, and are usually required in add-on to the entries for EU. However, earlier reviews that disabling these cable connections result in the video game to deep freeze are today credited to other causes, like as not really disabling 'auto-updates'.

Fog up Synching of save game files nevertheless functions with these address disabled. (While sometimes known to as 'the noiseless patching system', so significantly there can be no proof that these web servers are included in real changes to the video game program code. They still show up to only restore specific vanilla data files included in Multiplayer video games, which can interrupt mods touching those exact same data files.)The EW 'cell phone house' handles seem to only upgrade XComGameCore.lNI in My GamesXC0M - Foe WithinXComGameLogsEMS at this time.Extending/Replacing FunctionsIn earlier December 2013, wghost81 uncovered it had been possible to alter the UPK Deal information so the sport would use an expanded or replacing function of any dimension. This opens the mod creator from the restriction of keeping their code adjustments to within the authentic byte size limitations of the vanilla function, as nicely as supplying the possibility to include new features exclusive to your own mods. See the Hex editing UPK files article admittance for information.ReferencesReferred to by this content:.That refer tó this article:.

Quick question: Is there any method to edit WOTC Save documents? I've had the Viper Ruler show up earlier owing to a mod pest and unfortunately, I've furthermore uncovered that the opponents on a mission are produced at the exact same period the reward is.Is there anyhow to remove him from the mission's foes list before I launch the objective? I've attempted opening the save file in NotéPad, but it's not really human being readable and I don't wish to crack anything.While I can quite much manage the Viper King, it'd end up being a sequence bust and I'd instead prevent that for my first time through WOTC.